Knockback
Pop the dome, race four pegs home, knock rivals back to base, and survive rotating arenas packed with Power-Ups and comeback rules.
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100 games · Page 1 of 3
Pop the dome, race four pegs home, knock rivals back to base, and survive rotating arenas packed with Power-Ups and comeback rules.
Place ramps, gates, fans, burners, and other tools, then steer flowing materials into a vessel without mixing in hazards.
Read a target truth table, place the missing logic gates, flip the inputs, and make every row turn green to light the lamp.
Defend bingo night from zombie waves with slippers and improvised weapons, then shop, repair barricades, and tackle three stranger outings.
Jump beneath platforms to flip rogue machines, kick them out for gears, and duel, survive cooperatively, or hide among the factory traffic.
Command a knight, archer, and brute across tiny boards, clearing every enemy in exactly par moves with pushes, shots, and chain blasts.
Send squads across no man's land, seize trenches, call fire support, and break enemy morale across two Western Front campaigns.
Bind found materials into charters, shape growing towns, explore five strange counties, and live a bookbinder's life across generations.
Match pieces on a moving workbench, restore hundreds of small treasures, sell creations, and arrange favorites in a collection room.
Steer a self-running repair truck between lanes, refill its tar, patch potholes in chains, and keep rush hour from arriving.
Grow a 1971 silicon workshop into a self-improving fab by crafting logic, hiring teams, funding research, and avoiding bankruptcy.
Turn an empty garage into an AI data-center business by installing infrastructure, deploying models, signing customers, and keeping jobs profitable.
Pilot a battered mech through a ruined district, dismount to carry salvage, repair broken arms, and extract before the next attack wave.
Race a four-shade open-wheel car through quick events, championships, daily challenges, and link-based online lobbies.
Place keys, hammers, and pedals on a tower-defense board while notes from real classical scores travel toward the final barline.
Choose a national robot, manage damage to individual body parts, and fight through a 16-robot bracket or online one-on-one matches.
Explore one harbor shed, inspect five objects, and choose how to persuade a stubborn ferryman before the final boat leaves.
Gather on the surface by day, then hold the Hollow's tunnels at night with towers, automatic powers, and a gun you aim yourself.
Fly a dragon cab over Emberwick, follow each passenger's rule, and light a lantern when their story is finished.
Hold a scrapyard with a robot core that fires on its own, spend scrap on the loadout, and face a boss every ten waves.
Fill in the blank, then let an AI judge, a friend, or a jury rank the cards and roast every answer.
Race toward a safe tower as lava spreads, placing walls and ladders to climb the volcano before the eruption catches you.
Direct a small colony through daylight gathering, building and research, then defend its main hall when stronger zombies arrive after dark.
Guide a newly diagnosed autistic teenager through two school weeks while sensory load, energy, social battery, stress, masking and burnout carry between choices.
Pick mushrooms by hand, hire an automatic gathering crew, discover species and synergies, then reset the cave garden for permanent spore bonuses.
Search a graveyard for a missing town, question a girl who offers help, and change the choices that send the same night toward different endings.
Move cats between shelves until each tree holds one breed, uncovering boxed kittens and working around move limits as the demo grows harder.
Generate a fighter, inspect an opponent, choose a stance, and watch an automatic arena battle before improving the next matchup.
Buy fighters, place them on a 3x3 formation, and watch the team battle through a tournament before rebuilding for another run.
Bounce up an endless cavern, steer toward springs, and spend stamina on spinning attacks while a ninja-dog captain closes in below.
Flip one room between a top-down puzzle and a side-view platformer, recovering three cassette layers to rebuild a half-remembered song.
Investigate a university campus, record what each person knows, and rehearse conversations by changing variables before they happen.
Move and dash through encircling undead while your weapon attacks automatically, then carry every coin and item back to camp.
Serve drivers at a one-pump fuel station, manage stock and prices, and reinvest the takings in staff and new roadside facilities.
Click swarming insects to fund helpers and upgrades, complete three summoning rituals, and draw each invading boss into battle.
Aim and rotate hex pieces around a central core, completing rings that collapse inward and set up scoring cascades.
Steer a small ship through asteroid fields, or draw a glowing gravity route that bends its flight while the action pauses.
Draw ramps and bridges on illustrated paper, then release a marble and guide it through stars into its bucket.
Slide quilt squares into a reference pattern while Pickles the cat rearranges the work whenever attention turns away.
Run, jump, and shoot through five destructible missions where walls, bridges, vehicles, and bosses break apart piece by piece.
Cross lethal gaps and open thirteen hospital doors in order while the corridor bends time, film speed, and your sense of direction.
Search an abandoned factory for valuable cargo while armed, alone, and surrounded by signs that the assignment is not what it seemed.
Open free packs where Wikipedia articles become collectible cards, with rarity based on real page views and AI-refereed theme duels.
Play chess through fog of war with randomized armies, hidden trick tiles, and two one-use tactical cards.
Run, wall-jump, slash, and dash through nine pixel-art ninja stages while taking a new movement power from each boss.
Study a tiny pixel picture, hide it, and repaint the image from memory with a palette and compact drawing tools.
Guide four small spirits to matching nests while planning around directional shadows that move and block routes with them.
Race a forty-car stock-car pack against the clock, drafting for speed and reaching checkpoints before the timer expires.