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Independent game guide

Par Tactics

Command a knight, archer, and brute across tiny boards, clearing every enemy in exactly par moves with pushes, shots, and chain blasts.

Loads the game from the creator's official host

Playable here on GameWren.The game is served by the creator’s official host inside this page; GameWren does not rehost its files.

Par Tactics

Every board has a par solution

Par Tactics presents a small grid, a move limit, and a fixed set of friendly and enemy pieces. A move is selected in two steps: choose a unit, choose one of its highlighted destinations, then tap the target again or press Confirm.

Three units create different puzzles

The knight jumps over intervening pieces and captures by landing. The archer depends on clear firing lines, while the brute pushes enemies and obstacles, opening solutions that involve water, crates, and shielded targets.

Bombers add chain reactions, shields block attacks from the front, and destructible crates can expose a shot. Because every level has one intended solution, the exact order of moves matters as much as the destination.

Eighty short tactical problems

A three-part interactive tutorial introduces the roster before the main set of eighty levels. Undo and reset are always available, so a failed line can be examined without restarting the whole session.

Finishing at par is the central requirement, while score also rewards a faster solve and fewer undos. The portrait board and tap-confirm input make the same puzzles practical on a phone or desktop.

Guide

Select
Tap one of your units, choose a highlighted destination, then tap again or press Confirm
Knight
Jump in an L shape over occupied squares and land directly on an enemy to capture it
Archer
Use clear firing lines and broken crates to remove enemies from a distance
Brute
Push enemies into water and reposition blockers that cannot be removed from the front
Hit par
Clear every enemy in the listed move count; the score also rewards fast solutions and fewer undos

Creator's description

The first tutorial presented a five-by-five board with one knight, one enemy, and a par of two. Selecting the knight highlighted only legal L-shaped destinations; moving once, selecting again, landing on the enemy, and confirming produced Board cleared and Lesson cleared with exactly two moves.

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