Latest gamesGenresMade with AICreatorsWeekly picks

Play

DetectiveHorrorBrowser RPGsText adventureGeneratorVideo game AISearchMy listSubmit a game

Independent game guide

DRAGONFARE

Fly a dragon cab over Emberwick, follow each passenger's rule, and light a lantern when their story is finished.

Loads the game from the creator's official host

Playable here on GameWren.The game is served by the creator’s official host inside this page; GameWren does not rehost its files.

DRAGONFARE

A cab that flies by the passenger's rules

DRAGONFARE puts you in the saddle of Emberwick's flying cab. Twelve shifts cross Market Roofs, Clocktower Heights, and Stormcliff Harbor. Every hail is a rule: one passenger cannot abide a dive, another pays extra for one, and the Bell Twins argue about the trip.

Finish a regular's story and their lantern lights on the roost wall. Push someone past their limit and they bail at the next rooftop, leave something on the hoard shelf, and may need winning back on a later route called The Long Way Home.

Stick, flap, and the glowing beam

Steer with the on-screen stick, or with WASD and the arrow keys. Release the stick and the dragon brakes into a hover. Hold the flap button or Space to climb, then release to glide. Rooftops act as a floor, so a glide does not crash you.

A dive is a full-forward stick plus flap, folding the wings for speed. Use it only when the hail allows it. Landings want the glowing beam, inside the bright ring's height band, taken slowly. Silk landings multiply the tip.

Bramble will not accept a dive

Shift 1 begins over Market Roofs with the dragon perched on a pad. The first hail is Bramble, tagged NO DIVES. EVER., traveling from Market Square to the Flight-School Annex. Holding flap lifts the dragon off the perch before any steering begins.

Read that tag before leaving the pad. The same climb that starts the fare becomes the mistake the passenger will not forgive if the stick is pushed into a dive on the way.

Guide

Steer
Push the on-screen stick, or use WASD or the arrow keys; release the stick to brake into a hover
Flap
Hold the flap button or Space to climb, then release to glide down
Dive
Push the stick fully forward and hold flap to fold the wings; some passengers forbid dives
Land
Ease into the glowing beam, inside its height band, slowly enough for a silk landing
Fares
Read the hail tag and fly that passenger's way before their patience runs out

Creator's description

New Game opened Shift 1 over Market Roofs with the dragon perched. The first hail was Bramble, tagged NO DIVES. EVER. and bound for the Flight-School Annex, 96 meters away. Holding flap changed the status from perched to 0 km/h.

Similar games

AI-powered · Text

AI Dungeon

An open-ended text adventure where an AI continues the world after every action you type.

EnglishFree
@latitude ·
AI-powered · RPG

Friends & Fables

A DnD-inspired browser RPG run by an AI Game Master that adapts the story to your choices.

EnglishFree
@sidequest-labs ·
AI-powered · Survival

Death by AI

A prompt-based survival party game where an AI decides whether each improvised escape keeps you alive.

EnglishFree
@little-umbrella ·
AI-powered · Adventure

Oasis

An interactive open world generated frame by frame by an AI world model instead of a conventional game engine.

EnglishFree
@decart ·