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Independent game guide

Shinobi Road

Run, wall-jump, slash, and dash through nine pixel-art ninja stages while taking a new movement power from each boss.

Loads the game from the creator's official host

Playable here on GameWren.The game is served by the creator’s official host inside this page; GameWren does not rehost its files.

Shinobi Road

Nine stages from blossom road to vampire gate

Shinobi Road is a compact pixel-art platformer divided into three acts and nine levels. Each act ends with a boss whose movement power becomes yours: the ogre grants a dash, the skeleton grants a double jump, and the vampire waits at the final gate.

The route mixes bells that swap red and blue blocks, bamboo that can be cut into bridges, shadow spirits, blades, updrafts, stone crushers, timed gates, and 22 hidden spirit orbs.

Movement and cutting share the same rhythm

Use the arrow keys to move, Z to jump and wall-jump, X to cut, and C to dash after the ability is earned. Hold Up or Down while cutting to aim vertically. On phones, on-screen buttons replace the keys and CUT or DASH can be dragged to aim.

The opening Flower Road attempt responded to rightward movement, jumping, and cutting at the first spike gap. The visible attempt and orb counters make exploration and retries easy to read from the start.

Play the official browser build

The embedded player above loads the official itch.io-hosted 960 × 540 build. Progress saves in the browser, and the creator lists keyboard, mouse, and touchscreen support.

The creator reports AI assistance with code and text without naming a product; the art, character, music, and sound credits are also listed on the official page.

Guide

Move
Use the arrow keys to run and position the ninja
Jump
Press Z to jump and rebound from walls
Cut
Press X to slash; hold Up or Down to aim the cut
Dash
Press C after earning the dash from the first boss
Mobile
Use the on-screen buttons and drag CUT or DASH to aim

Creator's description

The first Flower Road attempt responded immediately to rightward movement, Z jumping, and X cutting at the opening spike gap, with the attempt and spirit-orb counters already active.

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