Knockback
Pop the dome, race four pegs home, knock rivals back to base, and survive rotating arenas packed with Power-Ups and comeback rules.
Independent game guide
Hold a scrapyard with a robot core that fires on its own, spend scrap on the loadout, and face a boss every ten waves.
Playable here on GameWren.The game is served by the creator’s official host inside this page; GameWren does not rehost its files.
Scrapshield is an idle tower defense about the last robot core in a scrapyard. Deploy it and the core fires through waves of rogue machines on its own. Scrap from the fight levels the loadout, and a boss arrives every ten rounds.
The browser build is an in-development preview. Offline salvage, prestige cores, and sector jumps are described as account features for a later published version. In this preview they last for the current session.
Deploy Core starts Wave 1 immediately. The core opens at full integrity with a little scrap already on hand, and it shoots the first machine without a command. Tap a threat when several machines are on the floor and you want the fire concentrated.
EMP Burst and Overdrive sit under the floor and spend a cooldown when used. Repair costs 40 scrap and stays unavailable until you can afford it. An opening run can move from 10 scrap on Wave 1 to 16 scrap on Wave 2, so the early fight is already paying for the next choice.
Reaching a boss wave opens a core recalibration. Each one raises the next target by 10 waves and grants a core bonus for later deployments. Those bonuses are part of the session in the browser preview.
Closing the page or clearing site data ends that session. Treat a long run as something to finish while the tab stays open, and use the field manual if a control is unclear before the next boss.
Deploy Core opened Wave 1 with the core at 100% integrity and 10 scrap. It fired without a command, scrap rose to 16 by Wave 2, and EMP Burst showed a cooldown after it was used.
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