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Independent game guide

Tiny Necromancer

Defend a castle, raise fallen invaders as workers, and build a four-floor tower over seven short waves.

Loads the game from the creator's official host

Playable here on GameWren.The game is served by the creator’s official host inside this page; GameWren does not rehost its files.

Tiny Necromancer

Turn the defeated army into the castle staff

Tiny Necromancer begins with a simple reversal: each invader is both a threat and a future employee. Tap an enemy to cast Death Bolt. When the enemy falls, tap the remains and choose between raising a skeleton or harvesting bones. Raised skeletons can be dragged into rooms, where their job changes with the room. Archers shoot, cooks brew mana, repair crews mend walls, and guards hold the gate.

Rooms also have orders. The creator names Volley, Brace, Boil Over, and Hold the Line as examples. Between waves you enter a build phase, choose from the rooms on offer, and stack them into a tower of up to four floors. A room can be upgraded or sold back, so the castle is both the defensive map and the build you assemble during the run.

The fallen keep traits from their former lives. Knights can return Shielded, archers may carry Eagle Eye, wizards can become Arcane, and other raiders have their own traits. Colored capes show where each skeleton came from. That makes the enemy wave a source of workers with different strengths instead of a stream of identical currency.

Seven waves designed for touch or mouse

A run lasts about 8–10 minutes and ends after seven shifts with a three-phase Paladin Commander. After wave three, one major renovation changes the defense: a Ballista, a Moat, or an Iron Portcullis. Cracks can open in rooms during play, forcing you to pull a worker away from another task to make repairs before the room is lost.

The page lists sixteen room types but only eight slots, so a run cannot use every job. Crossbow Nest, Alchemy Lab, Ice Cellar, Kennels, Séance Room, and Catapult Loft are among the examples. The meaningful choice is not just which room has the largest number; it is which jobs your current skeletons can fill and which defensive problem the next floor solves.

Why it appears in two named-tool shelves

The same credits say the art is original procedural drawing and that sound effects and music are synthesized in code, with no asset packs. Godot is the engine, and the downloadable source is offered under an MIT license. The named-tool tags sit beside those credits rather than replacing them.

Guide

Attack
Tap an invader to cast Death Bolt
After a defeat
Raise a skeleton or harvest the remains for bones
Workers
Drag skeletons into rooms to assign jobs
Run
Seven waves, usually 8–10 minutes
Input
Touch or mouse

Creator's description

You are a very small necromancer with a very large hat, and your castle is under siege.

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