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Independent game guide

Oasis

An interactive open world generated frame by frame by an AI world model instead of a conventional game engine.

Source checked by GameWren.The game opens on the creator’s own page; GameWren does not rehost it.

Oasis

A world generated while you move

Oasis looks like a familiar block-based open world, but its underlying experiment is different. Decart says the experience is generated frame by frame by a transformer model. Keyboard and mouse input condition what appears next, so the AI is producing the visible world as the player interacts with it.

There is no conventional game engine maintaining every object in the usual way. That can make the world feel dreamlike: surfaces, layouts, and small visual details may change as the next frames are produced. The instability is evidence of the model working live, not a polished survival campaign with persistent simulation rules.

What to expect from the research demo

Use the controls shown by the demo and watch how movement changes the generated scene. Short, deliberate inputs make it easier to see how the model responds. The most interesting goal is often observation itself: turn, move, or interact, then notice what the world preserves and what it reinvents.

Decart presents Oasis as an interactive real-time AI video game model and research preview. It runs through the browser, but availability and responsiveness can depend on the service. Approach it as an early demonstration of a generated game world rather than a finished replacement for a conventional open-world game.

Guide

Move
Use the keyboard and mouse controls shown by the demo
AI role
A transformer generates the experience frame by frame from your input
World
The environment is simulated by the model rather than rendered by a classic game engine
Expect
Visual details can shift because every next frame is generated live
Format
A research demo streamed through the browser

Creator's description

Oasis: A Universe in a Transformer.

Also filed under

Video game AI — A world model generates the experience frame by frame.

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