Steal A Pet
Train your speed, sneak past sleeping guardians, steal eggs, and hatch voxel pets across a colorful 3D world.
Independent game guide
Choose one of three classes, prepare in town, and descend a twelve-floor action-RPG dungeon for skills, equipment, and tougher fights.
Playable here on GameWren.The game is served by the creator’s official host inside this page; GameWren does not rehost its files.
Ashknight, Starbinder, and Wildrunner begin with different approaches to combat. Pick the class whose range and skills feel easiest to read, then use the town to check equipment, the stash, the smith, potions, and the waystone before entering the dungeon.
A fresh Ashknight could leave town for Ossuary Halls I immediately. The hub keeps preparation separate from the denser dungeon screen, so it is a good place to learn the inventory and skill panels.
Left-click the ground to move and an enemy to attack. Right-click uses the primary skill, while Q, W, E, and R activate equipped skills; the first enemy encounter displayed damage numbers and reduced health as attacks connected.
Boss attacks are telegraphed, so movement is part of defense. Keep enough open ground nearby to step away from a marked area instead of committing every click to damage.
The descent contains twelve procedural floors, equipment of several rarities, and 27 skills. Keys 1–4 use potions, T returns to town, Tab opens the map, Alt highlights loot, and I, C, and S open inventory, character, and skills.
Progress saves locally and can be exported or imported. After floor twelve, endless play is available for a longer build, but the first practical goal is learning one class and returning with useful loot intact.
A new Ashknight can move from the town into Ossuary Halls I and trade visible damage with the first enemies. The hub makes the dense loot-and-skill loop easier to learn in stages.
Train your speed, sneak past sleeping guardians, steal eggs, and hatch voxel pets across a colorful 3D world.
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