AI Dungeon
An open-ended text adventure where an AI continues the world after every action you type.
Independent game guide
Carry a seed through a storm-split woodland, repair crossings, question conflicting accounts, and revisit places changed by your choices.
Playable here on GameWren.The game is served by the creator’s official host inside this page; GameWren does not rehost its files.
Between Breaths follows a small Keeper after a storm splits the route to the Hollow. The first scene delivers a seed, introduces Mallow and Pella, and assigns a concrete repair: fit the low catch beside Mallow's chair.
Movement and jumping responded immediately in the opening shelter. The active repair stayed visible along the lower edge, and pressing F beside Mallow opened a short conversation without taking the player away from the platforming room.
Six regions and thirty-six connected rooms stretch from sheltered roots to an exposed canopy and reed marsh. Running, jumping, dashing, and a limited-energy gust open routes, while checkpoints, shortcuts, and saved progress support returning to earlier areas.
Helping a bridgewright or shelter-keeper changes what another resident can do. Movement upgrades therefore serve exploration, but repairs and relationships determine why an old room may be different on the next visit.
Residents begin neutral and can be reassured, insulted, fought, or helped. Recovered objects carry stories, and repeating a false account can affect later dialogue, gifts, relationships, and ending details.
The field notebook records direct observations separately from second-hand reports. Comparing those two columns before speaking is as important as finding the next platform or shortcut.
The opening scene delivered a seed and assigned the first repair: fit the low catch beside Mallow's chair. Movement and jumping responded immediately, the task stayed visible along the bottom edge, and pressing F beside Mallow reopened a three-page conversation.
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