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Independent game guide

Tide Dock

Slide colored cargo through matching docks before the rising water removes the lower rows of each compact puzzle.

Loads the game from the creator's official host

Playable here on GameWren.The game is served by the creator’s official host inside this page; GameWren does not rehost its files.

Tide Dock

Match each crate to its dock

Drag a crate along its permitted row or column and send it through the dock with the same color and symbol. Long crates need more open space, while rocks and other cargo can make an apparently direct exit unavailable.

In the first harbor puzzle, dragging a red crate through its matching dock removed it from the board and counted as one move. The useful question is therefore not only where a crate can go, but which exit must remain open for the cargo behind it.

The tide counts moves, not seconds

The counter reports how many moves remain before the tide rises, and the dashed line previews the next flooded part of the grid. There is no need to rush the pointer; inspect the whole board before committing a slide.

Two opening moves changed the warning from two moves remaining to the next move. Use that rhythm to clear low crates first when a rising row would otherwise trap them.

Undo before restarting

Tide Dock has 25 levels across five harbors, with four cargo colors and increasingly constrained boards. Undo is the fastest way to test a different order; restart is there when the whole opening plan needs to change.

Mouse and touchscreen controls are supported, and progress and stars are kept locally in the browser.

Guide

Move
Drag a crate along its row or column
Exit
Send each crate through the dock with the same color and symbol
Tide
Each slide advances the counter toward the next flooded row
Read ahead
The dashed line marks the next part of the board the water will take
Recover
Use undo or restart when an exit order blocks the board

Creator's description

One drag can carry a crate through its dock while advancing the tide counter once. That makes route order more important than fast hands.

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