River Mill
Drag to move a lumberjack between the river and mill, collect floating logs, and carry the growing stack into a production route.
Independent game guide
Buy a chicken, collect and sell its eggs, then turn a tiny pixel farm into an automated production line.
Playable here on GameWren.The game is served by the creator’s official host inside this page; GameWren does not rehost its files.
Normal mode starts at zero money with a flower pointing to a free chicken in the shop. Buy it, wait for the first egg, and drag that egg to the market. The next chicken costs $2, so the opening teaches the entire economy before asking you to compare a long upgrade list.
That first manual loop is deliberately physical: eggs appear on the farm, collection requires attention, and every sale makes the next improvement visible. It gives the automation later in the game something concrete to replace.
Early upgrades improve laying speed, egg value, food, water, and magnetic collection. Conveyors can then move eggs off the farm and toward the market, while washing, quality stamps, sorting, and packaging increase the value of what reaches the other end.
The best purchase is not always the most expensive unlocked item. Improve whichever step is currently forcing you to wait or drag repeatedly, then let the resulting income expose the next bottleneck.
Normal mode has no ranking penalty and aims at a retirement goal. Endless slows hatching and upgrades but removes retirement; Speedrun doubles egg value and sends completion time to a global leaderboard.
Other challenge modes change the starting flock or the main interaction. Adam & Eve begins with one rooster and one hen, Egg Jam makes the player move eggs manually, and Needy Hens lay only after being petted. The mode menu therefore changes the loop rather than merely renaming the same farm.
Normal mode opened with no money and a flower pointing directly to the free chicken. Buying it changed the next chicken price to $2; after a short wait the egg counter reached one and the tutorial asked for that egg to be dragged to market, establishing the collect-sell-upgrade loop before automation arrives.
Drag to move a lumberjack between the river and mill, collect floating logs, and carry the growing stack into a production route.
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