Tidy Up!
Sort clutter into matching bins, then wipe every surface clean before the two-minute timer runs out.
Independent game guide
Assign jobs to a nonstop parade of baby Munshi, reshape each route, and get enough pups into the Bunkhouse before night falls.
Playable here on GameWren.The game is served by the creator’s official host inside this page; GameWren does not rehost its files.
Munshi March sends a line of baby Munshi across each map automatically. Your job is to read the terrain, select a skill, and give it to the right moving pup before the parade reaches a hazard or dead end.
The opening map, First Dig, starts with ten pups, asks you to rescue six, and puts three minutes on the bedtime clock. The Dig skill highlights when selected, while the march continues underneath the planning interface.
Dig and Mine open downward or diagonal paths, Bash breaks a horizontal obstruction, and Build creates a bridge. Climb and Float protect particular kinds of movement, while Block turns one pup into a temporary wall that redirects everyone behind it.
Skills are limited, so the best solution is usually a short chain of assignments rather than giving every pup a job. Pause long enough to trace where each action will end and where the unassigned pups will be when it finishes.
The creator describes forty-five hand-made maps grouped into fourteen chapters. Easy, Medium, and Hard settings let you choose how much pressure the puzzle should apply without changing the central rescue idea.
You only need to meet each map's rescue target. The first five pups lost during a map hatch again, and completed progress is saved, so a messy first attempt can still teach the timing for a cleaner route.
First Dig opened with ten pups, a six-pup rescue target, a three-minute bedtime clock, and the Dig skill ready in the bottom bar. Selecting Dig highlighted the job while the pups continued marching across the opening terrain.
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