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Independent game guide

Gangway, 03:00

Recover a stolen brass compass aboard a night ferry before its suspects leave at the next ports and the clock reaches 03:00.

Loads the game from the creator's official host

Playable here on GameWren.The game is served by the creator’s official host inside this page; GameWren does not rehost its files.

Gangway, 03:00

A mystery measured in ten-minute actions

A brass compass has disappeared aboard a ferry travelling through the night. The case ends at 03:00, and suspects leave when the boat reaches their ports, so time is evidence as well as a deadline.

Every room search and conversation advances the clock by ten minutes. Check the timetable before committing to a detour: losing access to the right passenger can matter more than finding one extra background detail.

Build the case in the notebook

Cabins contain physical clues, while passengers add names, memories, and motives. Useful findings move into the notebook, where they can be compared without spending another action.

The first tested search found a faulty latch in Room 7. A later question revealed the compass engraving “Tsurugase Light 1962.” Neither line solves the theft alone; the task is to connect opportunity, method, and reason.

Accuse with three answers

The final accusation is not just a suspect button. It asks who took the compass, how the theft worked, and why it happened, which makes incomplete theories easy to spot before submitting them.

Keyboard, mouse, and touch are supported on desktop and phone. A full case is designed for roughly ten to twenty minutes, making it short enough to restart once you understand which early actions produced weak information.

Guide

Watch the timetable
Every action costs ten minutes, and passengers leave at scheduled ports, so check how many moves remain before chasing a weak lead
Search the cabins
Open rooms and examine useful details; physical evidence such as a faulty latch is copied into the notebook
Question passengers
Select a person, ask about the compass or another clue, and compare their answer with the evidence already recorded
Connect the clues
Use names, locations, objects, and motives together instead of treating each notebook line as a complete answer
Make the accusation
Before 03:00, identify who took the compass, explain how it was done, and give the reason

Creator's description

The ferry opened at 00:40. Examining Room 7 advanced the clock to 00:50 and added its faulty latch to the notebook. Asking Sumi Tachibana about the compass revealed the engraving “Tsurugase Light 1962”; the timetable then showed fourteen, and after the interview thirteen, actions before Tsurugase.

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