Tidy Up!
Sort clutter into matching bins, then wipe every surface clean before the two-minute timer runs out.
Independent game guide
Place one stone, then two per turn, trying to build a line of five without accidentally forming an immediate losing line of three.
Playable here on GameWren.The game is served by the creator’s official host inside this page; GameWren does not rehost its files.
Both Hands uses a hexagonal board of 61 cells. Light opens with one stone; every later turn contains two placements, and each new stone must touch a stone already on the board.
A straight line of five or more wins immediately. An exact line of three loses just as quickly, including when the first placement of a two-stone turn creates it, so every attack also carries a trap.
The opponent is a Monte Carlo tree-search engine compiled to WebAssembly. The tested opening placed one light stone in the center; the engine returned two dark stones, raised the move counter from zero to three, and handed back a full two-placement turn.
A four with a gap is especially dangerous because filling or blocking that gap can consume both placements. Choose whether to play first or second, then raise the AI budget when the quick setting stops finding enough defensive lines.
The published result resembles Yavalath but doubles the pace with two stones after the opener. A documented URL code can also load any of the other searched rule sets for players who want to examine how one changed rule reshapes the board.
Clicking the center of an empty board placed the single light opening stone. The Monte Carlo opponent answered with its two dark stones, raising the move counter from zero to three and returning the prompt to a two-stone player turn.
Sort clutter into matching bins, then wipe every surface clean before the two-minute timer runs out.
Draw six prompted objects while a neural network tries to recognize each doodle before time runs out.
A word-association game where machine-learned language understanding matches your clue to the words in play.
Defend a lone beacon through five waves by steering an auto-attacking keeper, summoning random towers, and merging equal ranks into stronger defenses.